A few clicks, all replaced (if they can find a way to a depot). There's autorenew you describe and you want to learn about autoreplace. Autoreplace Imagine you've just finished building up a network of 40 buses and then one new bus type get - it would take one significant amount starting time and effort in send all those to depots, sell them, plus then purchasing the add bus - this is the kind von situation where thee necessity autoreplace. A small table with engine id for each road vehicle in each generation would probably make this replacement process a fairly simple task for experienced developers.Īndrex wrote:When a road vehicle is getting old but it's one of the old models that then becomes unavailable, it never gets replaced. Road vehicles have only 3 generations, and each vehicle has only 1 successor or predecessor model. I know that implementing this for trains, ships and aicrafts is not very straightforward, so let's focus on road vehicles only. This is an impossible task to do manually, and breakdowns on these obsolete vehicles render the company nonviable. Sounds easy when you have a few dozens road vehicles, but it's not fun when you have hundredths of vehicles. With the current scheme, we have to manually replace road vehicles to their newer models. It would be really useful to add an option to autorenew road vehicles to their newer/faster model either: There are also the free alternatives: OpenGFX (graphics), OpenSFX (sound) and OpenMSX (music).When a road vehicle is getting old but it's one of the old models that then becomes unavailable, it never gets replaced. Fix: Draw correct overlay sprites for path reservations on bridges and tunnels (r27208)įor OpenTTD you can use the original Transport Tycoon Deluxe data files (you need to own a Transport Tycoon Deluxe CD). Fix: Draw path reservation on the whole bridge, not only on the bridge heads (r27209) Fix: Multi-value keys in the desktop entry shall end with a trailing separator (r27221) for all vehicle types alike when considering increased smoke emissions of vehicles (r27222) Fix: Use the current maximum speed as limited by bridges, orders etc. Tasklist FS1762 - Weird autoreplace behaviour Attached to Project: OpenTTD Opened by Alberth (Alberth) - Monday, 11 February 2008, 17:15 GMT Last edited by frosch (frosch) - Saturday, 19 December 2009, 21:55 GMT Details In rev12110, train autoreplace shows some weird behavior. Fix: Compilation on DragonflyBSD (r27224, r27223) Fix: Crash when no AIs were installed due to improper handling of non-ASCII characters by the string pointer lexer (r27233) Fix: Duplicate frees due to pool item classes not having copy constructors (r27243) Fix: Removing a rail waypoint used the remove-rail-station cost (r27245) Fix: Town labels on smallmap and zoomed-out viewports were not centered (r27248) Fix: In some cases town growth failure was considered as success (r27249, r27247) This can be changed in the vehicle details, or in the patch options. Fix: Broken error message in configure (r27250) 1 Automatic servicing 2 Scheduled servicing 2.1 Always go Option 2.2 Maintain if needed 2.3 Caution 3 Forced servicing (trains only) 3.1 Doubled depots Automatic servicing Vehicles should automatically head to a depot or hangar when they reach the end of their service interval. clone, autoreplace and autoupdate vehicles the possibility to build on slopes and. Fix: Invalid infrastructure counting when crossing tram tracks with railroads (r27252) OpenTTD is an open source transportation tycoon simulation game. 1 Manual replace 2 Autoreplace 2.1 Wagon removal 2. Fix: When crossing tram tracks with railroads, cost of extra roads was not being counted (r27253) Fix: When building a lock on DC_AUTO-removable water-based objects, the water class was always set to canal (r27254) Fix: Combined button+dropdown widgets in order and autoreplace GUI had incorrect hitbox when using GUI zoom (r27255) Fix: ScriptList::RemoveList failed to remove a list from itself (r27258) Fix: Do not consider road junctions with trivial dead ends as branch points during town growth (r27260, r27259, r27244)
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